![]() If you pick a value that's too small, it may look like nothing's happening, and of course too large will wash out, and you have to worry about adjusting grainy shadows. Note that this will significantly increase render times, and may require some experimentation to get right since it's a bit tricky to find the correct intensity. see what happens on a fresh installation, do I need to adjust it to "on" the first time? TODO Falloff Active was somehow set to Off, although my notes indicate it defaults to on. I have seen 32 work for some lights, 1024 was needed for one. The value varies greatly depending on the light. To fix any graininess, especially in shadows: increase the samples parameter (at the cost of greatly increased render time). Opacity can also be used at the same time. ![]() ![]() Ĭhange the Intensity slider up to make it brighter note some lights may need to be dramatically brighter to be seen, work with powers of 10 to start with. To change the color of the light emitted, set Color. To see the light source itself, set "Ambient Active" to On, and set the Ambient color, and apply an image to the Ambient Color if you want the light to have surface features. To make a surface emit light, select the surface, then select "!UberAreaLight Base.dsa". In 3Delight, you can fake it with ambient (it won't actually emit light or light up other objects, but it will appear lit, which works for certain things), or you can use UberAreaLight to actually make a light-emitting surface:
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